Light nights and a hectic day job are really putting pressure on the Railworks development at the moment when it comes to modelling. Luckily the scenario writer and route builders are finding time to keep plying their trade with stunning results.
North Staff Minerals
It's continually wonderful to pull new updates to the route from our development repository, there's a constant growth to the scenery applied and atmosphere is developing in every area.
All the track work is now in place and the long slog of terrain painting, scenery placement and asset creation for all of the unique buildings is underway. With massive contrasts of location, from the urban sprawl of Stoke-on-Trent, through collieries, a power station and various quarries, there's a wide variety of landscapes to accurately create in a Train Simulator.
The North Staffs route builder has a huge passion for the area and has amassed a large number of contemporary resources which are helping make this route as close to life as possible and should make for some interesting scenarios when the time for their creation comes.
Ages of the Train
Our first scenario pack for RailWorks is making steady progress when it's not creating headaches for the scenario builder. The desire to create extreme realism through the the scenarios is causing a myriad of problems for the Train Simulator, especially the dispatcher which is at times deciding it doesn't like things which had worked previously. All of the scenarios have had their moving parts tested and are in the process of having static vehicles added and last tweaks where required.
Two added bonuses have appeared for the pack since the last update. A set of temporary speed restriction signs suitable for the 1970s and early 1980's and a demo scenario is under development to give you an idea of what to expect.
The Night Capitals
Modelling progress has been pretty slow on his project of late with day job pressures seriously limiting modelling time. Both the TCV and GUV master shapes are in game and the majority of work is complete on the generic Mk1 coach parts which should then allow rapid construction of the sleeper vehicles and the other coaches needed to complete the formation of the Night Capitals.
Web Presence Changes
When we introduced the forum back towards the end of last year it was an experiment to see if people would like to engage in a forum and discuss existing and future projects.
It's fairly safe to say that people didn't want to do that, as a consequence the forum will be removed in the near future.
On the flip side we're trialing something a little more informal by way of an additional blog in the form of a developers notebook that all of our developers will add quick notes to as an update to what they've been doing. You can find the notebook at www.fastline-simulation.co.uk/devblog or by using the menu item at the top of the site.
It is possible to subscribe to the RSS feed from the developers notebook and we may consider linking the feed to Facebook in the future.
We're still trying to recruit some extra asset builders to the team. This is the one area that is a serious concern at the moment.
So often we get contacts that seem useful and they continually come to nothing. To ease the construction of routes we really need additional modelers to create all that extra scenery.
These are commercial projects so there is hard cash involved in return for your efforts. If you have experience of modelling for Railworks or another simulator and fancy making some cash from your talents do please get in touch.